چکیده

در عصر دیجیتال، بازی های رایانه ای دیگر تنها ابزار سرگرمی نیستند، بلکه به رسانه هایی پیچیده برای بازنمایی معانی، شکل دهی به نگرش ها و آموزش مفاهیم بنیادین انسانی تبدیل شده اند. یکی از ابعاد کمتر بررسی شده در این زمینه، ظرفیت بازی های رایانه ای در آموزش و درونی سازی مفاهیم فلسفی است. این مفاهیم، که غالباً در قالب نظام های انتزاعی مانند اخلاق، عدالت، آزادی اراده و مسئولیت مطرح می شوند، به واسطه طبیعت پیچیده و گاه متافیزیکی شان، اغلب در آموزش رسمی به سختی قابل انتقال اند. در این میان، بازی های رایانه ای با امکان انتخاب های اخلاقی، پیامدهای داستانی و ساختار غیرخطی، بستری منحصربه فرد برای تجربه عملی این مفاهیم فراهم می آورند. هدف اصلی این پژوهش، تحلیل چگونگی تأثیر روایت های تعاملی در بازی های رایانه ای بر فرایند درونی سازی مفاهیم فلسفی برای کاربران است؛ به ویژه آنکه چگونه ساختارهای داستانی انتخاب محور، در کنار عناصر گیم پلی، می توانند کاربران را با موقعیت هایی اخلاقی مواجه ساخته و موجب بازاندیشی، فهم و تعمیق مفاهیم فلسفی در ساحت تجربه روزمره آنها شوند. اهمیت این پژوهش در آن است که نشان می دهد بازی ها نه صرفاً واسطه ای برای انتقال اطلاعات، بلکه ابزارهایی برای پرورش تفکر اخلاقی و فلسفی به شیوه ای غیر مستقیم و درگیرکننده اند. روش پژوهش، تحلیلی     تفسیری است و بر مبنای بررسی مفهومی     ساختاری بازی های منتخب طراحی شده که دارای مؤلفه هایی نظیر روایت های شاخه ای، پیامدگرایی انتخاب ها، موقعیت های اخلاقی چندوجهی، و شخصیت پردازی برآمده از تأمل فلسفی هستند. تحلیل ها نشان می دهند که چنین بازی هایی به کاربران امکان می دهند تا در فضای شبیه سازی شده، تصمیماتی بگیرند که پیامدهای واقعی نما داشته و درک آنان را از مفاهیمی همچون فایده گرایی، وظیفه گرایی، مسئولیت اجتماعی و حق انتخاب تقویت کنند. در عین حال، پژوهش به چالش هایی نظیر ساده سازی بیش از حد مفاهیم، گسست میان روایت و مکانیک های بازی، و نیاز به طراحی متناسب با ظرفیت های شناختی کاربران نیز اشاره دارد. بر این اساس، مقاله حاضر در صدد است تا زمینه ای فراهم کند برای استفاده مؤثرتر از بازی های رایانه ای در آموزش فلسفه، تفکر انتقادی و پرورش شهروندی آگاه در فضای حکمی معاصر.

Analyzing the Role of Interactive Narratives in Video Games in the Internalization of Philosophical Concepts by Users

In recent decades, video games have evolved from mere recreational tools into complex cultural artifacts capable of engaging players cognitively, emotionally, and ethically. As interactive, multimedia environments, video games have a unique capacity to simulate situations beyond entertainment and provide immersive experiences for users that align with real-world dilemmas and abstract human concerns. Among the many emerging dimensions of game studies, one particularly underexplored yet promising field is the potential of video games to facilitate the internalization of philosophical concepts through interactive narrative design.Philosophy, traditionally recognized as an abstract and conceptual discipline, often faces challenges in finding accessible and engaging media for a broader audience, especially the younger generation. Concepts such as moral responsibility, justice, free will, autonomy, or utilitarianism are frequently introduced through dense texts and formal reasoning, making them intellectually demanding and often distant from the learner’s lived experience. However, video games increasingly utilize branching narratives, player-driven choices, and complex moral stories, creating new platforms for users to confront philosophical concepts, test them, and internalize them in meaningful contexts.Interactive narratives, stories shaped by players’ decisions, transform the player from a passive observer into an active participant in ethical and existential inquiry. Combined with elements such as consequence systems, emotional immersion, and identity construction, these narratives offer what may be called philosophical simulations —designed environments in which players must struggle with issues of justice, duty, truth, and personal responsibility not in theory, but in action. These experiences can foster reflection, challenge personal beliefs, and enable users to internalize philosophical concepts as part of their interpretive framework for understanding the world.The present study lies at the intersection of game design, ethics, and educational theory. The research investigates how interactive narratives in video games contribute to the internalization, as opposed to mere exposure, of philosophical ideas. The main research question is defined accordingly: How do interactive narrative structures in video games help users internalize philosophical concepts? The goal is to examine how complex and abstract concepts can find meaning within the context of a game and gradually enter the realm of users’ moral and interpretive understanding.To address this question, the study undertakes a conceptual and structural analysis of selected video games that exemplify philosophically rich, interactive storytelling. Games like Life is Strange, Detroit: Become Human, The Stanley Parable, That Dragon, Cancer, and BioShock all challenge players with morally significant choices, branching narrative paths, and emotionally charged scenarios. These games are not merely vehicles for plot progression or entertainment; rather, they construct experiential frameworks through which players encounter, negotiate, and reflect on philosophical themes such as autonomy, utilitarianism, justice, mortality, and moral responsibility.By analyzing the interplay between narrative, user agency, and moral complexity in these games, the study argues that interactive storytelling can serve as a platform for ethical deliberation and philosophical learning. Far from being didactic or instructional in a traditional sense, these games immerse players in lived dilemmas, prompting critical reflection and gradual internalization of values and concepts.Ultimately, this research contributes to an expanding discourse that reconceptualizes video games as more than cultural commodities or tools for entertainment. Research findings indicate that interactive narratives, if precisely designed, can function as cognitive and ethical laboratories, guiding users to experience philosophical concepts in a lived manner. Such games, by providing a platform for active mental and ethical engagement, have the potential to become effective tools in nurturing moral imagination, enhancing critical thinking, and expanding moral self-awareness within the framework of contemporary digital culture.This research adopts a qualitative and interpretive-analytical approach to examine the philosophical depth and pedagogical function of interactive narratives in selected video games. The analysis is not based on users’ self-reports or ethnographic data but rather focuses on the structural and thematic content of the games themselves. Forty video games were selected based on criteria such as the presence of moral dilemmas, the possibility of choice in the narrative path, complexity in character development, and consequentialism in decision-making. Games such as Life is Strange, Detroit: Become Human, The Stanley Parable, BioShock, The Witcher 3: Wild Hunt, Journey, and That Dragon, Cancer were analyzed using thematic and conceptual coding.The research employed a dynamic and inductive coding system to identify the key philosophical themes, like justice, identity, autonomy, consequentialism, and moral responsibility, embedded within the narrative and game mechanics. Data were organized around core conceptual categories, and a recursive approach was used to refine the analytical framework as new patterns emerged during gameplay.The results of this study indicate that interactive narratives in video games meaningfully facilitate the internalization of philosophical concepts by offering a simulated environment in which users engage in moral decision-making, emotional investment, and reflective thinking. Users are not only observers of content, but through ethical choices and direct experience of their consequences, they become active participants in creating meaning. Games like Life is Strange , by providing the opportunity to revisit decisions, emphasize concepts such as causality, responsibility, and the limitations of intent, leading to a deeper understanding of the philosophical differences between utilitarianism and deontology.Emotional storytelling, like that seen in That Dragon, Cancer , creates affective connections between users and characters, encouraging the internalization of abstract values like compassion, grief, and mortality. These emotionally immersive experiences often catalyze deeper philosophical reflection, exceeding what is typically achieved through abstract instruction. Games like The Stanley Parable and The Talos Principle also engage users with questions about determinism, free will, and consciousness, allowing them to reflect on freedom and the structure of human action. Such experiences prompt users to reflect on the conditions of agency, freedom, and knowledge.In Detroit: Become Human , players are immersed in scenarios involving systemic injustice and civil resistance, which raises questions of collective ethics, identity, and political philosophy. The alignment of player choices with systemic structures mirrors real-world philosophical dilemmas and encourages users to consider their implications. A consistent feature across these games is the presence of feedback loops that link user decisions to narrative consequences, as seen in BioShock and Mass Effect , where players must face morally ambiguous outcomes and engage in post-decision reflection. These processes mirror key stages of moral reasoning and promote ethical learning.Nevertheless, the study identifies several challenges. One of them is the tendency to reduce complex philosophical problems to binary choices, which may simplify or distort ethical concepts. Another one is the disjunction that can occur when narrative themes are not meaningfully encoded into gameplay, resulting in a weakened ethical experience. Moreover, user diversity presents a critical concern. The philosophical internalization depends on the player’s cognitive maturity, moral sensitivity, and interpretive skills. Without considering this variable, the designers face the risk of alienation or misinterpretation of philosophical concepts by users.To address these limitations, the study underscores the need for collaborative design between philosophers, game developers, and educators. Such interdisciplinary efforts are essential for developing games that are not only engaging but also philosophically substantive. Designed precisely and purposefully, games can become powerful tools in teaching philosophy and fostering ethical thinking.This study concludes that interactive narrative video games possess significant potential to internalize philosophical concepts, especially when designed with pedagogical intent and philosophical depth. They can foster ethical reasoning, deepen understanding of abstract principles, and encourage critical self-reflection. The most effective games do not teach; rather, they immerse the user in a moral and philosophical world, where every choice is a test of judgment and every consequence is a mirror for self-reflection.Nonetheless, realizing this potential requires overcoming key design and cognitive challenges. Balancing engagement with complexity, ensuring meaningful integration of philosophy into gameplay, and adapting the experience to the diverse characteristics of users are vital requirements for success. When these conditions are met, interactive narratives can transform gaming from passive entertainment into active philosophical inquiry, contributing not only to user enrichment but also to a more reflective digital culture.

تبلیغات